Pic of the week

Scene from the TurboEngine WinterTutorial
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Develop professional games
for Windows and XBox 360
in C# with Visual Studio in short time!
Comes along with nice features that will make your game developers life much easier and that allow you to concentrate on implementing your game idea instead of spending time in coding game engine basics. Features like: * content serialization * scene editor * particleengine * billboards * skyboxes * background music * object related sound * geomipmapped multitexture terrain * .XSI model loading * lighting * postprocessing framework * model animation * ...
News
23.2.2009 - YES! It runs on XBox 360
The code is worked through to make the TurboEngine run on XBox 360 with good frame rates. Even the Windows Version gets it's profits from the performance optimizations that have been made.
15.2.2009 - Serialization completed
The serialization for all current supported objects and features is finished. The complete scene can be saved in a XML file that can be loaded for example as your default scene setup. That feature will allow to reduce scene setup and fine tuning time a lot because you will be able to fine tune your scene with the current editor capabilities and save your scene without the common and time consuming edit - compile - run - test build cycle.
12.2.2009 - Lighting reviewed
Integration of directional lights as well as the lighting for XSI models and billboards is reviewed and modifed: Animated XSI models will now be displayed with correct lighting and will correspond to ambient scene light and directional light as expected. Full lighting support for billboards is integrated.
Copyright (C) 2009 Torsten Stein
Links
XNA Creators Club
Riemer's XNA Tutorials